Deleted the old Vehicle Design page tonight. Everything that was previously linked to it is now on Vehicle Design 2.0 or the hidden sheets. There's stil a ton of broken things, but it's a start!
The armor section has been mostly completed, ten facings and all. (The extra four facings are basically placeholders right now.)
Monday, November 15, 2004
Saturday, November 13, 2004
Armor and Tires...
After filling out the FAFSA (yet another step towards going back to college), I plugged away on the CWVD. Tires are now mostly hooked up, with the notable exception of their descriptive text. (That will come last.) Also wedged HD Transmission into the acceleration code, which prompted a search to see if you can use Overdrive with HDT.
Next came armor: 18 names to insert, 18 edits of spinners to hook them to the right field, a few tests and that's up and running. Then came the final separation of Metal and Plastic armor (dun-dun-DUNNNNNN!). I'm sure I don't have everything hooked up properly yet, but it'll be there in time.
Next came armor: 18 names to insert, 18 edits of spinners to hook them to the right field, a few tests and that's up and running. Then came the final separation of Metal and Plastic armor (dun-dun-DUNNNNNN!). I'm sure I don't have everything hooked up properly yet, but it'll be there in time.
Friday, November 12, 2004
Development in the Wee Hours
Another day, another late night for development on the Car Wars Vehicle Designer. I've mostly finished up the new engines section, with HD Transmission the main exception. Proper hauling stuff math isn't in the sheet yet, so including HD Transmission at all might be premature.
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